Feb 5, 2010

a GLSL depth of field filter with bokeh

This is my first attempt to make a depth of field filter with bokeh (http://en.wikipedia.org/wiki/Bokeh).
I couldn`t find any code example of bokeh effect, so I had to do it from a scratch. Basically I alligned texture samples circularly, instead of vertically and horizontally. That did the trick..

To do: make the bokeh shape hectagonal when apertuare value is raised.

GLSL frag. shader: http://www.pasteall.org/11375

Feb 2, 2010

winter cityscape

another view from a window- this time the opposite one of my appartment.

approx. 1h 30min

Feb 1, 2010

a blizzard just starting

my first recorded process of a digital painting.

This is a 33 minute live speedpainting, no photo reference used. As always, done with my old Intuos4 and notebook in Photoshop.

A current view from a window of my room is depicted, though the power of the blizzard has increased.