This is my first attempt to make a depth of field filter with bokeh (http://en.wikipedia.org/wiki/Bokeh).
I couldn`t find any code example of bokeh effect, so I had to do it from a scratch. Basically I alligned texture samples circularly, instead of vertically and horizontally. That did the trick..
To do: make the bokeh shape hectagonal when apertuare value is raised.
GLSL frag. shader: http://www.pasteall.org/11375
Feb 5, 2010
Feb 2, 2010
Feb 1, 2010
a blizzard just starting
my first recorded process of a digital painting.
This is a 33 minute live speedpainting, no photo reference used. As always, done with my old Intuos4 and notebook in Photoshop.
A current view from a window of my room is depicted, though the power of the blizzard has increased.
This is a 33 minute live speedpainting, no photo reference used. As always, done with my old Intuos4 and notebook in Photoshop.
A current view from a window of my room is depicted, though the power of the blizzard has increased.
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